Somehow, the same country is also homeland to the green-eyed refugee on the cover of National Geographic magazine, and the burqa-clad women cowering beneath the whips and rifles of Taliban militants. In the weeks that followed, the smell of ash and shock and devastation seeping into my apartment, I watched the world train its eyes and military might on the country that was homeland to my parents, who left behind a Kabul that thrummed with music, wanderlust, ambition, and faith. Some rewards include exclusive skills, items, discord invitations and discussions, and even the ability to help create a custom character in the game.I sat in a medical school lecture hall in Brooklyn on the day al-Qaeda launched horrific attacks on American soil.
If interested, you can head on over to their kickstart page and become a backer for various in and out of game rewards. So far, they’ve raised 121 k, have been funded to 420% of their initial goal, and have 17 days remaining in their funding window.
Might and Delights games claim the project is already funded up through production, but began a kickstarter fund to expand on what is already present and to gain more backer feedback. I can’t talk about the music as of yet, as there is none to hear, but if it’s anything near the quality of the art I bet it will be well worth purchasing a soundtrack all on its own.īook of travels is in development by Might & Delight Games, an indie studio out of Sweden responsible for past hits such as Shelter and Shelter 2. Much of the art has the look of an eastern flair, which would make sense considering the world’s lore. The art style reminds me of a pop-up book, and indeed, it turns out that is exactly what the developers were going for. From what I can see, it looks to be a beautiful game with grand vistas and flowing weather effects upon a canvas made by a truly skilled hand. The game is about the journey, not wherever a character might set down to rest once they’ve seen their fill.īook of Travels is a hand-painted 2d art game built within a 3d world.
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Toward that end, quests and stories will be non-linear and randomized, there will be a full day night cycle, and there is no overarching plot or ending. The goal for Book of Travels is to create a living world for players to live in. The developers stress that while the game will include combat and conflict, the focus is in other areas. Book of Travels draws its world inspirations from eastern mythology and fables, with dashes of historical reality too. There will be magic, spirits, conflict, and strange mysteries to uncover.
The society within is one of change via industrial revolution, but is deeply entrenched in tradition as well. The universe of Book of Travels is set to be one of magic and discovery. In essence, the idea is to have the world shape the character, and the character shape the world. However, if the player visits the deceased’s grave site that negative might evolve and become something more. Their character will be impacted by it, and that negative impact will grow with each passing day. One interesting example of character growth in the game mentioned was how a player character might react to witnessing a death. There will be many active and passive skills in the game, earned through experiences your character will discover, and the developer’s desire is that role playing will be the driving function of all interaction with the world, its players, and its mechanics.
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Players numbers will be kept low per-server, and interactions between them will be text free and done only through emotes, symbols, and expressions.īeyond social elements, the game looks to want a focus on exploration and character growth. While always online and effectively falling into the mmo genre, the developers prefer to think of the title as a TMO (Tiny Multiplayer Online) game. The idea behind Book of Travels is to create a limited online game that focuses on meaningful player interactions and exploration. The Concept:īook of Travels is a kickstarter game currently in its funding phase that has the look of an art house style game of relaxation and exploration. Hope you enjoy, and let’s get into it!īook of Travels expects to release sometime in 2020 for $30 on Steam, and will have no subscription fee to play. This is my first kickstart game review on Scuttle Gamez, so the format might change in the future and it won’t follow the established style of reviews before. A Kickstart project for the game launched on October 24th, goes for 17 more days, and has already funded over 400% of their initial goal. Book of Travels looks to be an art house style game of relaxation, exploration, and making new friends.